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New Teen Titans Base - DC - Teen Titans HeroClix #TTT001

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$19.00

Quick Overview

New Teen Titan Team Base is piece number T001 in the DC Comics Teen Titans HeroClix set. This Super-Rare piece costs either 465, 365 or 265 points, is Indomitable, is Team Base, has a trait, a range of 7 with 1 target and 10, 14 or 18 clicks of life. New Teen Titans Base has the Teen Titans keyword.

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New Teen Titans Base - DC - Teen Titans HeroClix #TTT001

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Details

Cyborg created the third version of Titan Tower based in the San Francisco bay area, and he based it off of Frank Lloyd Wright's masterpiece Fallingwater. The Titan Tower isn't just a base of operations for current Titans, it also serves as a memorial for all of the fallen members of the Titan team who have fallen in the line of duty.

Additional Information

SKU TTT001
Manufacturer HeroClix by WizKids
Universe DC
HeroClix Set Teen Titans
Point Cost 465
Team Symbols None
Max. Life (in Clicks) 13+
Rank Team Base
Rarity Super Rare
HeroClix Dial
Power 1 2 3 4 5 6 7 8 9 10
Speed | 10 9 9 9 | 9 9 10 10 | 10 9
Attack | 11 10 10 11 | 10 10 9 10 | 11 11
Defense | 19 18 17 17 | 18 18 18 18 | 18 17
Damage | 4 3 3 3 | 4 3 3 3 | 4 3
Power 11 12 13 14 15 16 17 18 19
Speed 9 9 8 8 8 8 8 8 KO
Attack 10 10 10 9 9 10 10 10 KO
Defense 17 16 17 17 17 16 16 16 KO
Damage 4 3 3 3 3 3 3 3 KO
Special Powers
  • Titans, Together Forever (Trait) When all team members are attached, New Teen Titans can’t be the target of Mind Control or Penetrating/Psychic Blast.
  • Training Every Weekend at Titans Tower (Defense) New Teen Titans can use Toughness and Combat Reflexes.
  • Not Sidekicks Anymore (Damage) At the beginning of your turn, choose one: Outwit, Perplex, or Probability Control. New Teen Titans can use that power this turn.
  • Team Base Abilities.
  • Changeling (Team Ability) New Teen Titans can use Shape Change.
  • Cyborg (Team Ability) New Teen Titans can’t be the target of opposing character’s Probability Control.
  • Kid Flash (Team Ability) New Teen Titans can use Hypersonic Speed and when they do, modify their speed value by +2.
  • Raven (Team Ability) When New Teen Titans are not adjacent to an opposing character, they can use Regeneration.
  • Robin (Team Ability) New Teen Titans can use Outwit and only adjacent characters can target them with Outwit.
  • Starfire (Team Abillity) New Teen Titans can use Defend and the Flight ability.
  • Wonder Girl (Team Ability) New Teen Titans can use Super Strength and the Flight ability.
  • We Go Where We’re Needed (Group Ability) Give New Teen Titans a power action and place them adjacent to the highest point opposing character, then make a close combat attack as a free action.
  • Team Base Rules
  • Team Dials: Characters with the Team symbol are teams. A team base has locations on it where figures from corresponding SwitchClix bases can be placed. Each such character is called a team member.
  • Force Construction: When you add a team to your force, you must pay the cost of the team. For each team member that begins the game attached to the team, increase the point value of the team by 5 points. A team must have a minimum of 3 characters (15 points) attached at any given time unless a game effect says otherwise. Each team member attached to the team must have an asset ability listed on its character card whose icon matches the icon of the asset ability listed on the team’s character card. Team members begin the game attached to the team while their SwitchClix bases may be included in your sideline. Teams and team members can’t be assigned resources, can’t roll to pick up a relic, and can’t become a pilot of a vehicle unless a game effect specifies otherwise. The Team symbol also grants the following combat abilities. None of these abilities can be countered. If this character uses Earthbound/Neutralized, it can still use these abilities.
  • Working Together: Give this character a power action and it may be given one action as a free action for every 100 points or fraction thereof of its point value. These free actions may be used for any action, but you may only give the character up to 1 move action, up to 1 power action, up to 1 close combat action, and up to 1 ranged combat action. Any number of these free actions may be used to make either a close or ranged combat attack.
  • Practiced Maneuvers: This character can use Improved Movement and ignores elevated terrain and character bases. This character may occupy squares of different elevations.
  • Solo Adventure: Give this character a power action, remove any team member from the team and insert it into its SwitchClix base. The character is placed adjacent to the team on its SwitchClix base turned to the first click with a click number color that matches the team’s current click number color. If removing the team member from the team would mean that the total point value of removed team members exceeds the point value of the team, then the team member can’t be removed. When a removed character has multiple starting lines, its point value and starting line are considered to be the first starting line other than an orange starting line preceding the click it is on when placed on the map.
  • Team Reunited: Give this character a power action when it is adjacent to a character that was a team member earlier this game. Remove the character from its SwitchClix base place it on the team and remove the SwitchClix base from the map.
  • Team Coordination: When counting characters for a themed team do not count the team as a character, instead each team member counts as a character. At the beginning of the game when a team is part of a themed team, choose: Themed Team Probability Control can be used normally or it can’t be used and the team can use Probability Control.
  • The Asset Dial: A team has a second dial called an Asset Dial. This may be a second dial on the team’s figure base or an accompanying dial. The Asset Dial begins the game on the green starting line. The opening will show: (a) asset icons matching to the team members that make up the team, (b) the combat symbol or (c) special powers. When asset icons appear, the team can use the asset abilities referenced by each of those icons so long as the corresponding team member is attached to the team. When the Team icon appears, you may choose any team member attached to the team and use the asset ability granted by that character’s icon. Asset abilities can be countered as if they were a combat ability. At the end of your turn, you may roll a d6 and turn the asset dial that many times to the left. If the icon is showing at the end of your turn, this roll is required.
  • Movement Powers Charge, Plasticity, Running Shot
    Attack Powers Penetrating / Psychic Blast, Quake
    Defense Powers Invulnerability, Special Power, Super Senses, Toughness
    Damage Powers Close Combat Expert, Special Power
    All Available Powers Charge, Close Combat Expert, Combat Reflexes, Hypersonic Speed, Invulnerablility, Outwit, Penetrating / Psychic Blast, Perplex, Plasticity, Probability Control, Quake, Regeneration, Running Shot, Shape Change, Super Senses, Super Strength, Toughness
    Range (in Squares) 7 Sq
    # of Targets 1 Target
    Special Features Flier, Has Card, Indomitable, More than Quad Base, Multiple Starting Lines, Removeable Pieces, SwitchClix, Trait
    Official Keywords Teen Titans
    Year Released 2013
    HM Sculpt Rating 9.0

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