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New Mutants Base - Marvel - Wolverine and the X-Men HeroClix #WXMT004

Availability: In stock


Quick Overview

New Mutants Team Base is piece number T004 in the Marvel Comics Wolverine and the X-Men HeroClix set. This Limited Edition piece costs either 165, 115 or 65 points, is Indomitable, is a Team Base,has improved movement, a trait, a range of 6 with 1 target and 04, 08 or 13 clicks of life. New Mutants Base has the New Mutants keyword.

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New Mutants Base - Marvel - Wolverine and the X-Men HeroClix #WXMT004

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New Mutants, is lead by Mirage and is comprised of Cannonball, Magik, Magma, Sunspot, Warlock and Wolfsbane.

Additional Information

Manufacturer HeroClix by WizKids
Universe Marvel
HeroClix Set Wolverine and the X-Men
Point Cost 165
Team Symbols None
Max. Life (in Clicks) 13+
Rank Team Base
Rarity Limited Edition
HeroClix Dial
Power 1 2 3 4 5 6 7 8 9 10
Speed | 10 10 10 10 | 10 9 9 9 | 9 9
Attack | 11 10 11 10 | 11 10 9 9 | 10 10
Defense | 18 17 17 17 | 17 17 16 16 | 17 16
Damage | 4 3 3 3 | 3 3 3 3 | 3 3
Power 11 12 13 14
Speed 9 9 9 KO
Attack 10 9 9 KO
Defense 16 16 16 KO
Damage 3 2 2 KO
Special Powers
  • We're the Next X-Men (Improved Movement) New Mutants ignore hindering terrain during movement.
  • Embarrass the Hellions(Trait) When New Mutants KO an opposing character with an attack, give each other opposing character an action token.
  • Self-Sacrifice For My Friends (Trait) When a character that began the game attached to New Mutants would be KO’d, you may remove a character from this team base and remove it from the game. Turn the damaged character to its last non-KO click and heal it of 2 damage instead. Team Base Abilities.
  • Cannonball (Team Ability) New Mutants can use Improved Movement and destroys hindering terrain as he moves through it.
  • Magik (Team Ability) New Mutants can use Probability Control.
  • Magma (Team Ability) New Mutants can use Poison
  • Mirage (Team Ability) New Mutants can use Stealth. They can also use Smoke Cloud as a free action.
  • Sunspot (Team Ability) New Mutants can use Energy Explosion.
  • Warlock (Team Ability) New Mutants can use Perplex.
  • Wolfsbane (Team Ability) New Mutants can use Blades/Claws/Fangs.
  • Team Base Rules
  • Team Dials: Characters with the Team symbol are teams. A team base has locations on it where figures from corresponding SwitchClix bases can be placed. Each such character is called a team member.
  • Force Construction: When you add a team to your force, you must pay the cost of the team. For each team member that begins the game attached to the team, increase the point value of the team by 5 points. A team must have a minimum of 3 characters (15 points) attached at any given time unless a game effect says otherwise. Each team member attached to the team must have an asset ability listed on its character card whose icon matches the icon of the asset ability listed on the team’s character card. Team members begin the game attached to the team while their SwitchClix bases may be included in your sideline. Teams and team members can’t be assigned resources, can’t roll to pick up a relic, and can’t become a pilot of a vehicle unless a game effect specifies otherwise. The Team symbol also grants the following combat abilities. None of these abilities can be countered. If this character uses Earthbound/Neutralized, it can still use these abilities.
  • Working Together: Give this character a power action and it may be given one action as a free action for every 100 points or fraction thereof of its point value. These free actions may be used for any action, but you may only give the character up to 1 move action, up to 1 power action, up to 1 close combat action, and up to 1 ranged combat action. Any number of these free actions may be used to make either a close or ranged combat attack.
  • Practiced Maneuvers: This character can use Improved Movement and ignores elevated terrain and character bases. This character may occupy squares of different elevations.
  • Solo Adventure: Give this character a power action, remove any team member from the team and insert it into its SwitchClix base. The character is placed adjacent to the team on its SwitchClix base turned to the first click with a click number color that matches the team’s current click number color. If removing the team member from the team would mean that the total point value of removed team members exceeds the point value of the team, then the team member can’t be removed. When a removed character has multiple starting lines, its point value and starting line are considered to be the first starting line other than an orange starting line preceding the click it is on when placed on the map.
  • Team Reunited: Give this character a power action when it is adjacent to a character that was a team member earlier this game. Remove the character from its SwitchClix base place it on the team and remove the SwitchClix base from the map.
  • Team Coordination: When counting characters for a themed team do not count the team as a character, instead each team member counts as a character. At the beginning of the game when a team is part of a themed team, choose: Themed Team Probability Control can be used normally or it can’t be used and the team can use Probability Control.
  • The Asset Dial: A team has a second dial called an Asset Dial. This may be a second dial on the team’s figure base or an accompanying dial. The Asset Dial begins the game on the green starting line. The opening will show: (a) asset icons matching to the team members that make up the team, (b) the combat symbol or (c) special powers. When asset icons appear, the team can use the asset abilities referenced by each of those icons so long as the corresponding team member is attached to the team. When the Team icon appears, you may choose any team member attached to the team and use the asset ability granted by that character’s icon. Asset abilities can be countered as if they were a combat ability. At the end of your turn, you may roll a d6 and turn the asset dial that many times to the left. If the icon is showing at the end of your turn, this roll is required.
Movement Powers Charge, Running Shot, Sidestep
Attack Powers Incapacitate, Penetrating / Psychic Blast, Quake
Defense Powers Combat Reflexes, Toughness
Damage Powers Close Combat Expert, Shape Change
All Available Powers Blades / Claws / Fangs, Charge, Close Combat Expert, Combat Reflexes, Energy Explosion, Incapacitate, Penetrating / Psychic Blast, Poison, Probability Control, Quake, Running Shot, Shape Change, Sidestep, Smoke Cloud, Stealth, Toughness
Range (in Squares) 6 Sq
# of Targets 1 Target
Special Features Has Card, Improved Movement, Indomitable, Multiple Starting Lines, SwitchClix, Trait
Official Keywords New Mutants
Year Released 2013
HM Sculpt Rating 9.0