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The Mad Hatter - DC - Batman Classic TV Series HeroClix #011

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$5.00
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Quick Overview

The Mad Hatter is piece number 011 in the DC Comics Batman Classic TV Series HeroClix set. This Rare piece costs 45 points, can lay Elaborate Deathtraps, has a range of 4 with 2 targets and has 5 clicks of life. The Mad Hatter has the United Underworld keyword.

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The Mad Hatter - DC - Batman Classic TV Series HeroClix #011

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Details

The Mad Hatter is after Batman's cowl, hoping to make it his 30th hat. His quick-drying plaster was a Elaborate Deathtrap which almost worked against the Bat!

Additional Information

SKU BCTV011
Manufacturer HeroClix by WizKids
Universe DC
HeroClix Set Batman Classic TV
Point Cost 45
Team Symbols None
Max. Life (in Clicks) 5
Rank Rookie
Rarity Rare
HeroClix Dial
Power 1 2 3 4 5 6
Speed | 7 7 6 6 6 KO
Attack | 9 8 8 8 8 KO
Defense | 16 16 15 15 15 KO
Damage | 1 1 1 1 1 KO
Special Powers
  • Super-Fast Hardening Plaster (Elaborate Deathtrap) The Mad Hatter can use the Elaborate Deathtrap ability and the Bonus is equal to the highest click number showing among opposing characters.
  • Instant Mesmerizing Device: ZZZZT! (Movement) When the Mad Hatter resolves a move action, place a ZZZZT! token on this card. Give the Mad Hatter a free action and remove a ZZZZT! token to use Mind Control normally this turn. You may choose to remove 2 tokens to use it as a free action instead.
  • My Hats Make Me Superior (Attack) When compared from a common surface, if the highest point of the Mad Hatter's sculpt is above the highest point of the sculpt of any character he targets with an attack, modify the Mad Hatter's attack value by +3.
  • Elaborate Deathtrap: Give the Mad Hatter a power action to make a close combat attack that deals no damage. Once per game, immediately place a hit character on this character's card. A character on this card can use the Escape Deathtrap ability.
  • Escape Deathtrap: At the beginning of your turn, roll 2d6. the Mad Hatter rolls a d6 and adds his Elaborate Deathtrap bonus (Maximum Bonus 8). If the Mad Hatter is friendly, not on the map, or if your result is higher, place this character in your starting area or adjacent to a friendly character. Otherwise, deal this character damage equal to the difference (maximum 5) and when dealt this damage, this character can use its defense powers.
Movement Powers Special Power
Attack Powers Pulse Wave, Special Power
Defense Powers Willpower
Damage Powers Perplex
All Available Powers Mind Control, Perplex, Pulse Wave, Willpower
Range (in Squares) 4 Sq
# of Targets 2 Targets
Special Features Elaborate Deathtrap, Has Card
Official Keywords United Underworld
Year Released 2013
HM Sculpt Rating 8.0