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The Joker - DC - Batman Classic TV Series HeroClix #015

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$7.00

Quick Overview

The Joker is piece number 015 in the DC Comics Batman Classic TV Series HeroClix set. This Common piece costs 75 points, can lay Elaborate Deathtraps, and has 6 clicks of life. The Joker has the United Underworld keyword.

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The Joker - DC - Batman Classic TV Series HeroClix #015

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Details

The Clown Prince of Crime, the Joker and his demented bag of tricks and gizmo's keep the dynamic duo on their toes as they try to bring in the jester of jokes and his lackeys.

Additional Information

SKU BCTV015
Manufacturer HeroClix by WizKids
Universe DC
HeroClix Set Batman Classic TV
Point Cost 75
Team Symbols None
Max. Life (in Clicks) 6
Rank Veteran
Rarity Rare
HeroClix Dial
Power 1 2 3 4 5 6 7
Speed | 8 7 7 7 7 6 KO
Attack | 10 9 10 10 9 8 KO
Defense | 16 17 16 17 16 15 KO
Damage | 2 2 2 1 1 1 KO
Special Powers
  • Zodiac Meterite (Elaborate Deathtrap) The Joker can use the Elaborate Deathtrap ability and the Bonus is equal to thenumber of the current month, or the defense value of the character using the Escape Deathtrap ability minus 12, whichever is higher.
  • Joy Buzzer Zap!!! (Movement) when the Joker resolves a move action, place a Zap!! token on this card. Before The Joker makes a close combat attack, you may remove one Zap!! token to modify his damage value by +1 and have the attack deal penetrating damage.
  • Plunder by Remote Control (Attack) Give The Joker a free action and choose an unheld object within 8 squares. For this turn, that object becomes a friendly bystander token as described on the back of this card. When KO'd or at the end of your turn, it becomes an object again and is placed in the same square it last occupied.
  • Elaborate Deathtrap: Give The Joker a power action to make a close combat attack that deals no damage. Once per game, immediately place a hit character on this character's card. A character on this card can use the Escape Deathtrap ability.
  • Escape Deathtrap: At the beginning of your turn, roll 2d6. The Joker rolls a d6 and adds his Elaborate Deathtrap bonus (Maximum Bonus 8). If The Joker is friendly, not on the map, or if your result is higher, place this character in your starting area or adjacent to a friendly character. Otherwise, deal this character damage equal to the difference (maximum 5) and when dealt this damage, this character can use its defense powers.
Movement Powers Sidestep, Special Power
Attack Powers Poison, Special Power
Defense Powers Combat Reflexes, Willpower
Damage Powers Outwit, Perplex, Probability Control
All Available Powers Combat Reflexes, Outwit, Perplex, Poison, Probability Control, Sidestep, Willpower
Range (in Squares) 0 Sq
# of Targets 1 Target
Special Features Elaborate Deathtrap, Has Card
Official Keywords United Underworld
Year Released 2013
HM Sculpt Rating 8.0
Don't get batty, put a permanent smile on your face with me! Get great joker gear from Super Hero Stuff and Things from Another World: